CG-Artist
Here are some of the projects I have been working on.
For more content visit my blog: www.LineBering.com
4th Semester Project - Quadruped
Half a semester on 2nd year, I designed in collarboration with an animator this four legged creature.
I did the modelling, rigging (partly based on an auto-rig by Rich Hurrey) Lighting, texturing, shading and compositing together with pre-recorded footage.
I used Autodesk Maya, Zbrush, Photoshop, Mudbox, Vray for rendering, and NukeX for compositing.
My creature was featured in an article by ChaosGroup
4th Semester Project - Commercial
Half of 2nd year I worked on a short commercial for the client: CHANGE. It was used for Roskilde Dreamcity same year.
I was Art Director and Production Manager on this project, in collarboration with 6 other students.
Used Software: Maya, Phtoshop, NukeX
Bachelor-Film - Haru
I am currently Production Manager on the graduation film called "Haru", in collarboration with 6 other students. My main task is to manage and plan the project in order to reach our planned deadlines, and finish the project on time. For time management and project overview I am using the software "Shotgun"
Besides production management, I am involved with the story, visual development, concepting, modelling, character rigging, skinning and deformation, VFX, painting, texturing and compositing.
Project deadline June 2014
Used software: Shotgun, Maya, Zbrush, NukeX, Mari, Photoshop